![]() The Imperial soldiers, of course, immediately went aggro on the entire bunch and made short work of them, except for Ralof, who is essential. I have the mod "Immersive Patrols" installed, so the other soldiers might have been the result of that mod, but that shouldn't have affected Ralof, who I figured wouldn't even be in the game at this point. There were also some other Stormcloak soldiers with him. Ralof was there, in full Stormcloak armor and armed to the teeth. Helgen Keep, itself, could be entered through either door, and was exactly as you see it during the introduction, including hearing Alduin outside the building (even though he's not really there).Īll this was pretty much as I expected. The residence, where you see the kid sitting on the doorsteps in the vanilla introduction, could actually be entered, although there wasn't anything in it. Some of the buildings are just props, with non-functional doors. The city was intact, along with all its civilian residents, as I suspected it would be. ![]() I wasn't going to "keep" whatever happened inside Helgen, since I have no idea what my machinations inside the city might do to the game. The gates were locked, so I used "unlock" to get in after making a save. The second little bit of weirdness was when I went to Helgen, since I was curious as to how the game would handle skipping the introduction. No, I didn't have a bounty anywhere, although I did murder Anise to get her cabin (sneak attack and one-shotted her so I didn't have to fight her), but that shouldn't have had any effect, here. I tried to fix things using all the console tricks I know, but nothing would work, so I just left their bodies where they were. They were instantly hostile, even before I was aware of who they were (two red dots on the "radar" is what alerted me to their presence). The first was that I was accosted by Athis and Torvar on my way to check out Helgen. I did encounter a bit of strangeness during my first couple hours of playing. I have no idea what effect this might have, since the Main Quest will never begin unless you start it with the console. The "Dragonstone" found on the Draugr Overlord in Bleak Falls Barrow will be flagged as a quest item if you pick it up. You might want to be careful what you pick up, though. Dragons won't spawn, so you'll never learn you're the Dovahkiin, and learning words of power is pretty pointless. The Main Quest will never start in the game. Once you've edited and named your character you're totally on your own to do as you please. The second command puts you into the initial character creation process that you generally go through right after the opening scene and before you get sent to the chopping block. It made no sense to have armor and weapons, which you get upon starting a new character like this. I figured this would be appropriate, since I'm role-playing a character who was captured by bandits and held prisoner in one of the cells. The first command will strip you naked (or as naked as the game will allow). The first one is optional, but I did it for role-playing purposes: Now issue the following console commands. ![]() What happens is that the entire opening sequence, including the assignment of the Main Quest is skipped and you'll find yourself as a default Nord male wherever your "SStartingCell" is. It's centrally located between Whiterun, Windhelm, and Riften - which is the area I prefer to explore first with a new character. You can get some decent, but not overpowering, starting gear if you take on the ghosts, although the boss will likely prove rather difficult.ģ. It's mostly abandoned, with just a few ghosts that have to be fought if you want at any of the loot, but you can leave immediately without engaging them if you want.Ģ. I used the "Abandoned Prison" for several reasons:ġ. You can substitute any cell you want, of course. The following line is for alternate start games. Make the following change in "Skyrim.ini" under the section. If you do and this breaks your game, don't say you weren't warned. Do NOT alter the "Skyrim_default.ini" that is in your game installation folder. Mine is in "My Documents\My Games\Skyrim. I finally figured out how to do this from the console and thought I'd share it with you, along with a few "interesting" developments in this, my thirteenth playthrough.įirst of all, you need to find your "Skyrim.ini" file. One of them offers a number of alternate starts, and I've been wanting to play without the pressure of being the Dragonborn for a long time. Since I've frozen my Skyrim at version 1.14.something until Bethesda gets most of the major bugs sorted out, I'm rather restricted as to some of the mods I'd like to run.
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